There's quite a few things to consider on what you are doing.ġ. Just don't override their DLC mech and create a second instance. So if you want to do adjustments to DLC mechs, HBS has kindly released to JSON for you to modify from there - they've even given all the necessary asset names to figure things out too. Two versions of the same mech can coexist, as long you give them separate IDs. I sort of have to keep my frankenMechs in circulation because if I dump them out, someone out there who has those mechs in their campaign/ career games will suddenly have problems.
Yes, I do have the same mechs in my mods that HBS just released, but those are my own JSON (from book builds) frankenstein mechs (using base-game assets) and not the more beautifully composed mechs in the DLC.
It would have been soooo much simpler if they just used json files for the DLC mechs, instead of baking them into assets, but again, I’m sure they had their reasons.Īs someone who mod to bring in variants and one-off mechs, the issue of DLC mechs is always a bit problematic.įirst and forthmost, I must and do respect HBS/ Paradox's right to make money off DLCs, and I shouldn't (as an independent modder) offer alternative means for people to get at the DLC content without paying the dues. The DLC mechs also still exist in their original form, because they are baked into the data. In their place, my modified versions of the two DLC mechs. Now those two unwanted mechs no longer exist in my game. Since there were two mechs I wanted to modify, I opened up the chassis json files for two mechs I never use, replaced the contents of those files entirely with the modified contents of the DLC chassis files from bithub, and saved them. I did come up with a rather drastic workaround.
I’m sure they had their reasons, but it is very annoying.
I did download and modify the bithub files, but again, getting the game to see the modified files, rather than the data baked into the asset, is a lot more annoying than tweaking a couple of numbers in an easily accessible json file. Continued abuse of our services will cause your IP address to be blocked indefinitely.Update: Since I also wanted to actually mod hard points on the new mechs, I was baffled by the fact that, instead of easily accessible json files, they chose to bury them in assets for the DLC mechs. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests.